Water is going back through a single return in one of the corners. I didn't think of splitters. No matter where I seem to aim it its blasting something either directly or with the water bouncing off the glass and coming back. I have it aimed in the same direction as the Gyre at the moment, which is set on random forward and backward, it counter acts the backward action of the gyre and makes it just sort of slack water for that period of time, which is the best option I've found so far.
I kind of forgot about a convo I had on here earlier, where the tank flow should be 10x volume not the tank turnover. I guess I'll soldier on like this, nothing is dying, so it cant be THAT bad.